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How To Access Children of a Parent Object

Hi all, I'm trying to build something that looks for the closest gameobject to the player (in this case a weapon) and fulfilling a set of conditions draws a ray between two 'attach points'. What I've...

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Distance Variable Not Returning Value/Ray not casting

Hi guys, Been working on a script to find the nearest object named 'Weapon' and pull it towards the player when a bool becomes true- I'll develop this further once I've got it working, but at the...

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Keeping an Object Locked In Position Around Another

Hi Guys, I'm making a script in which objects defined as weapons can be dragged to the player and placed in position using physics. This is achieved using two empty objects, Player_Attach_Point and...

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Kinematic Child Object Jumping Above Player

Hi guys, I'm almost there with a script that drags an object defined as a weapon to a player via physics and, if it interacts with a spherecast, is set as a non-kinematic child of the player (i.e...

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List/Array Not Updating

Hi guys, I've been trying to hash together a script to find the nearest target objects with tag 'Target' in proximity to a player so I can use them to target the nearest target, next nearest target...

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Moving A Kinematic Child Object

Hi Guys, This is a script to find and drag an object with a tag "weapon" to a player character using physics before holding it in place at a specific point as if floating, namely an empty child object...

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Lock On Reticle

Hi Guys, I would like to place a reticle over a targeted object on the screen from a camera script. At the moment I have got a target object to which the player and camera look and orbit around on a...

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Making an Array of Rays

Hi all, I'm trying to perform a Raycast scan around an object with a set granularity (i.e. 100 rays per 360 degrees) and read all of the Rays I generate that do not hit something and those that do into...

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List Sort not Returning Value

Hi guys, I'm trying to make a function that scans around an object using rays at a given number of rays per cycle, or granularity. If the ray does not return with a hit, I want to feed this into a list...

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Making a set of buttons from an Array

Hi guys, Having done some thorough research on the subject, I cannot work out how to create a set of buttons from an array or list. Here is my code that I have written to, upon clicking a GUI button,...

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Homing Missile not maintaining forward velocity

Hi guys, Have been building a homing missile for my project wherein if targeting, the projectile will home in on the target or conversely if aiming will follow the targeting reticule as in Half Life 2....

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Keeping transform.forward facing forwards

Hi guys, I've been wrestling with a problem involving a physics movement script. The script is great, but I recently added in being able to look up and down using torque on the rigidbody. This is also...

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Hiding Scripts for Multiplayer

Hi guys, I am making a local split-screen multiplayer game which may progress to online at some point. In short, I have a problem similar to that of the multiple camera problem when it comes to...

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Controlling GUI with Xbox 360 Controller

Hi all, I've hit a bit of a predicament in the process of making my game. For the moment I would like to focus on making a really decent split-screen game before I think about online multiplayer,...

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3d Rigidbody Trajectory Prediction

Hello all, I am attempting to produce a linerender model of a rigidbody's trajectory using an initial force applied to a dragless rigidbody and it's mass. However, the simulation wildly overestimates...

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Connecting Perlin Terrain Tiles

Hello mateys, I have currently come up to a conundrum regarding joining up two Perlin noise - based terrain tiles calculated on the fly to form a canyon and am not sure how to proceed. The code I...

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Running Costly Code over Time

Hello mateys, In short, I have a relatively computationally complex set of code for generating terrain on the fly that currently costs too much to run as a single function call from the Update() when...

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Generating Mesh using Points

Hello all, I am trying to connect some generated points to form a mesh, but despite my best efforts to try and understand how to piece the mesh and triangles together, I'm still struggling! The image...

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How To Access Children of a Parent Object

Hi all, I'm trying to build something that looks for the closest gameobject to the player (in this case a weapon) and fulfilling a set of conditions draws a ray between two 'attach points'. What I've...

View Article

Distance Variable Not Returning Value/Ray not casting

Hi guys, Been working on a script to find the nearest object named 'Weapon' and pull it towards the player when a bool becomes true- I'll develop this further once I've got it working, but at the...

View Article
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